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Posts Tagged ‘Updates’

Updating Windows XP Drivers

November 15th, 2009 1 comment

Why should you take the time to update your Windows XP Drivers? Here’s what you need to understand what you are updating and what it will change:

Windows XP uses drivers that corresponds with your computer and programs every time you use open your computer to do something. To make sure your computer and devices are performing to their max, you need to make sure you have the latest drivers installed on your computer. This includes hardware like mouse drivers, keyboard drivers, graphics card, system essentials, other hardware, internal hardware, motherboard and Windows drivers, etc. There are too many drivers to list , but if you are curious what drivers are installed on your computer currently, look at the ‘System and System 32’ files in your Windows root folder (usually on your C drive).

Anything with a shell or .dll extension is a driver that will Windows XP will be using to launch your applications.

One of the most common problems you will see for computers that don’t have the latest Windows XP drivers installed is the Device Manager error codes, which happens when a hardware fails to install properly.

XP is programmed to have a list of drivers for each manufacturer stored somewhere in the root drive. Driver files are normally small, as they consist normally of only instruction and constructed code. So, Microsoft is able to constantly update and add new device signatures into its data banks and suggest new updates for you to install to your computer. (This is known as the ‘automatic update’ service, where the main Microsoft server will download the files into your computer (which will more than often require a restart) and update it.

NVIDIA GPU driver v191.03 released

September 28th, 2009 No comments

NVIDIA has released it’s newest driver revision for GeForce 100, 200, 6000, 7000, 8000, 9000 GPUs. The download is approx. 100MB, this beta Windows XP/Vista/7 driver delivers the following changes:

  • Adds support for OpenGL 3.2 for ION, GeForce 100, 200, 8000 and 9000-series GPUs.
  • Big anti-aliasing or SLI performance improvements for a handful of titles.
  • For graphics cards supporting multiple clock states, 3D clocks correctly return to 2D clocks after exiting a 3D application. This will have big power savings for impacted users.
  • Adds support for DirectX 11’s DirectCompute (Compute Shaders) API on GeForce 8000, 9000, 100 and 200 GPUs.
  • Added support for 3D Vision Discover, a feature to enable stereoscopic 3D for games.

This is a fairly important release, particularly due to the inclusion of the DirectCompute API. Note that this does not mean the compatible GPUs are DX11-ready; DirectCompute merely requires stream processors, and all recent GPUs have them. It can be expected that ATI will do the same thing with their next driver release.

Download

Windows Vista & 7 x86-32: Here
Windows Vista & 7 x86-64: Here
Windows XP x86-32: Here
Windows XP x86-64: Here